The Role of the Citizen in Design
April 6, 2009 § Leave a comment
Whether we’re city planners or interaction designers, it seems we come up against the same questions about the value of involving those for whom we design in the design process. As I’ve been studying city and regional planning forums for my master’s capstone research, I’ve come across some conversations that are eerily similar to those that still sometimes happen between designers in my own field. From the Cyburbia forums (registration required):
Submitted by jaws on Sun, 2006/07/23 – 1:28pm.
Citizenship has nothing to do with how roads and pipes and squares are going to be built, anymore than citizenship entitles you to decide how everyone’s shoes are going to be made. You’ve appropriated the notion of citizenship into a sphere that is completely irrelevant.
Submitted by Lee Nellis on Mon, 2006/07/24 – 7:45am.
Ah, the technical delusion.
Citizens should have EVERYTHING to do with where new roads, pipes, squares, etc. are to be built. They are the ones who are going to use them. They are the ones who will be impacted by them. That is why planners are not technicians (and why engineers who listen poorly, if al [sic] all, have messed up so many communities), but facilitators and educators.
There is, of course, a technical aspect to all of these facilities. Citizens are not going to have much to say about the actual piping schematic of a sewage treatment plant, but they are/should going to have a lot to say about the impact a new plant will have on the pace of growth and the quality of life. The reality is that efficiency cannot and should not be our goal in planning (in the actual construction of a plant, of course). Our goal has to be to help folks actualize their citizenship – and that is a messy, inefficient process.
Despite the vocal holdouts, many city and regional planners have been employing participatory design methods (mainly charrettes, interviews, and focus groups) perhaps even before interaction design existed as a profession. We may be working in different mediums, but I think this is yet another example of how designers of any object, system, place, or service have a lot to learn from one another.