March 21, 2013 § Leave a Comment
Jeff Gothelf, Lean UX: Applying Lean Principles to Improve User Experience
March 11, 2013 § Leave a Comment
Encounter Cooperation (an interview with John Terrell, Regenstein Curator of Pacific Anthropology at Chicago’s Field Museum)
February 20, 2013 § Leave a Comment
From “Getting Real: Ignore Details Early On,” by 37 Signals. The whole essay is awesome.
October 25, 2012 § Leave a Comment
The more cities spend on bike infrastructure, the more important it becomes to make sure that money is spent wisely. One way to measure success in this area is to lay down bike lanes or paths and see if ridership grows. Another is simply to ask riders what facilities they prefer. Both approaches have their drawbacks: The former assumes transportation officials know best and relies on correlations that hopefully reflect causations; the latter may put too much emphasis on hypothetical options and not enough on actual behavior.
A potentially more instructive way to see what riders want from a bike route is to follow riders, in real-time, as they choose a bike route. A trio of transportation researchers led by Joseph Broach of Portland State University recently did just that. In an upcoming issue of Transportation Research Part A, Broach and company report a series of nuanced rider preferences that could help designers create more comprehensive bike facilities and help cities implement these facilities more efficiently.
via Atlantic Cities
October 3, 2012 § Leave a Comment
– Dan Sinker, in the epilogue of The F***ing Epic Twitter Quest of @MayorEmanuel
September 25, 2012 § Leave a Comment
One of the things we saw from the best designers is their use of prototypes to explore the problem. The prototype is the instrument they used to uncover previously hidden constraints and to see the shifts in the outcome of the design.
- Jared Spool, Exploring the Problem Space Through Prototyping
I’ve been thinking a lot about this concept lately — prototyping as a way to think about the problem — and how it relates overall to my role in bringing concepts to life. Early on in my first full-time job as a user experience architect, I remember taking wireframes and sketches to a feedback meeting and feeling like a failure when, 5 minutes into the discussion, there were so many problems with the concept pointed out.
It took me a while to realize that early sketches, wireframes, and prototypes are never going to be “right.” That’s not the point of making them. I may present them as potential solutions, but in reality I’m creating them to facilitate a discussion about what we’re trying to do and what our goals and limitations are. Only then can we begin to understand what the real potential solutions might be.